![]() Reused assets make each stage look similar, an especially annoying problem because levels already share objectives and enemies. While colourful, it doesn’t look overly good, and the 60 frames-per-second will frequently drop enough that it becomes quite noticeable. Graphically, Shadow Warrior is a little disappointing. Lo Wang is usually the exception to this, the actor delivering his lines with a confidence that makes him slightly more bearable than the rest of the cast. The voice acting doesn’t help, mainly because it sounds like random people off the street got drunk and started talking into a drain pipe. There’re some decent parts which are linked to jokes – one trip to the Wang Cave definitely isn’t enough – but the plot itself is far too one dimensional, and never feels like it’s pushing you forward. The plot, which includes ancient swords and magical demons, is spread a little too thinly to be really interesting. It’s a cheap way of slowing you down every few seconds, and it’ll make the game incredibly repetitive for the average player, but it does what the developer intended as well. ![]() Fights rapidly become a numbers game, where you’re forced to shoot quickly and take advantage of your full roster of skills. After the first couple of stages, the gimmick wears off a little and you’re left wondering why you can’t be a little more creative with it, but then the number of enemies that you’ll face increases, and you’ll be distracted for a short while. As such, there are invasive medical procedures that take less time than a Shadow Warrior loading screen.Ĭutting up enemies works quite well eventually, though, and although they don’t react in any particular way, it’s nice to see a headshot actually do some damage. ![]() This wouldn’t be too bad, but you have to go through it for each level, and there are moments where the game needs to pause to catch up, as you go through checkpoints. It can take minutes to actually get a gun in your hand, with nothing to watch but a small red bar at the bottom of the screen. The scale of each stage is impressive, but the time that it takes to load them would feel excessive even on the original PlayStation. There are secrets, and they’re pretty cool, but they’re generally well-hidden, and don’t necessarily take you too far off the beaten path. Follow the right path, shoot the enemies along the way, and you’ll get to the end without too many problems. There are moments in the game where you’ll die if you fall into the wrong gap, for no reason other than you’re not supposed to go there. As may be expected from a title originally designed by the creators of Duke Nukem, his cleverness is matched only by his ability to drag your mind through the gutter. Hero, Lo Wang’s sword may not be especially sharp – especially considering how many times you need to swing at an enemy’s arm to get them to react – but his wit is ever so slightly sharper. When you’re not fighting off hordes of the undead, you’ll have to survive an endless barrage of puns that wouldn’t feel out of place in a Push Square comments section.
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